Eclipse Phase is a pen & paper roleplaying game of post-apocalyptic transhuman conspiracy and horror.
An “eclipse phase” is the period between when a cell is infected by a virus and when the virus appears within the cell and transforms it. During this period, the cell does not appear to be infected, but it is.
Players take part in a cross-faction secret network dubbed Firewall that is dedicated to counteracting “existential risks” — threats to the existence of transhumanity, whether they be biowar plagues, self-replicating nanoswarms, nuclear proliferation, terrorists with WMDs, net-breaking computer attacks, rogue AIs, alien encounters, or anything else that could drive an already decimated transhumanity to extinction.
Further details are included in the forum. Questions are extremely welcome and will be answered promptly.
OCP Returns, The Terror of FocusOmni Consumer Products an American Pre-Fall Hypercorp known for early groundbreaking work in cybernetic augmentation and military hardware (among just about everything else you can conceivably manufacture and sell) unveils their new Planned Community habitat New Detroit and it’s product flagship civic system ‘Delta City’. Managed and operated by the most powerful AI Lunar Lagrange Alliance and Planetary Consortium laws will permit. But rumors surface of a dangerously powerful AI at the core of this new project. Could this neo-TITAN AI threaten transhumanity?
Four Intrepid Sentinels are dispatched to find out only to walk into a maelstrom of covert operations deceit and mayhem as they are burned and marked as terrorists, come face to face with a devious Artificial Intelligence from the Earth’s pre-Fall military industrial complex, battle the hideous psuedo-uplift horror of Dr. Kazushi Nikken’s WWIV terror, The ElephantMen, and face annihilation as the very O’Neill cylinder colony they inhabit suffers a nuclear attack and vents it’s atmosphere into space. Shadowy Project Ozma operatives dog their trail as they struggle to destroy the terrible and powerful neo-TITAN and it’s million-strong army of Basilisk -hacked slave citizens in a final battle to save the Inner System.
Campaign Recap – incomplete!
Basal Humanism versus Xenoartifact Revelation, The Things Man was Not Meant to KnowTrancom a hypercorp specializing in xeno-computing research and a major player in Pandora Gate interface technology, has slipped and FIREWALL discovers that they possess an illegally smuggled xeno-artifact of unknown capability and purpose. Miller’s FireWall cell grows in reputation and resources as it takes on more agents to replace the Alpha and Beta Team members lost in season one and new characters enter the series. A covert extraction mission on a Martian Lagrange-Orbit Colony leads to conflict with Trancom’s Black Moth Mercenaries. The Sentinel squad escapes off-cylinder only to disappear in the dark of space on their way to Firewall’s covert Asteroid Base in the Martian Trojans.
Awakened from backup and re-sleeved the team hunts for clues as to their current whereabouts. Are their Alpha Egos alive or dead? The shuttle transport seems to have vanished into space leaving no trace. The only place to start is the same colony they escaped. Under front identities they gather at the site of their previous op and follow Trancom flunkies as they cart off the safe room from the rogue programmer’s mansion and load it aboard a ship at the spaceport bound for Mars.
On mars a network of Guang Xi criminals transports the cargo into the depths of a low-income criminal slum crawling with desperate indentures and criminal smugglers, Ego Traffickers, Assassins and worse. The Sentinels survive and follow the trail to an outpost in the Martian Outback where a covert research facility, patrolled by vicious Black Moth mercenaries swallows up the only lead to their former selves. Not to be dissuaded, the Team infiltrates the base, pulls the wool over everyones eyes and slicks their way into finding out just what IS going on with Trancom and it is horror. TITAN and xenotech horror. None escape with their morphs intact.
Sleeved again the team make their way back to Mars to find that the Olympus infrastructure Authority has sealed off the site of the Antimatter event with an Area 51-style tmeporary base and they cannot easily enter and retrieve the artifact known to have survived within. Help is needed and the Church of Kemetic Orthodoxy is just the organization on the fringe enough to possibly help the Sentinels and FireWall.
Much is revealed as it becomes known that for four to six thousand years, the faithful zealots of this pre-fall cult have hidden and protected a small handful of xeno-artifacts capable of amazing asynchronous functions. The very root of all of human civilization is hinted to lie in the powers of these artifacts, from deep genetic uplift from primate hominids to the very building blocks of civilization. Agriculture, Law, Government and Religion all from a common core of pre-Mesopotamian sects of tribal culture. Should firewall interfere with their stewardship of these amazing objects? After all of the centuries they have protected, hidden and cared for them? The Sentinels face a hard decision and in the end, the choice is made to leave the secret of mankind’s ascendance to it’s silent protectors. And to retrieve the last artifact before it falls into the hands of The Planetary Consortium.
Fearless mujaheddin and Barsoomian Rebels join forces with the Sentinels as they wage a desperate all-out assault on the OIA crater-base to secret away the artifact before it is uncovered. A teammate once lost is found and the effect of the xenoartifacts in the wrong hands is seen as a once-man is spirited away to the deep protection of FireWalls most secret facilities never to be seen again.